REFERENCE: Knafo, B. (1994). Computer Environments for Assessing the Strengths of Children with Special Needs. The Computing Teacher, 21 (8), 50-51, 55.
PRODUCTS: Exploratory Play, Muppet Learning Keys, Picture Sentence Key, Sentence Key, Pip, HyperCard
Description of article:
The author presents three vignettes to illustrate how the computer provides an
alternative environment for assessing the capabilities of young children with language
disorders. While the computer is frequently used as an early intervention tool, Knafo
found it also offers the opportunity to gain insights into what these children know and
how they learn. Their manipulations with appropriate software frequently reveal strengths,
abilities and learning styles.
PRACTICE: Joseph, for example, a four-year old classified with profound mental
retardation, did not speak, use gestures, sign language or simple communication boards,
and gave no indication of understanding cause-effect relationships. Using Exploratory
Play (PEAL), a language simulation program, and the Muppet Keyboard, an adapted
keyboard with an overlay containing labeled pictures of toys and simple actions, Joseph
made unexpected progress. At his fourth computer session he surprised his teacher, who had
never hear him utter a word, by saying "car" during a structured computer play
situation. This understanding and ability to functionally use cause-effect relationships
only became apparent when Joseph began using the computer.
In another example, William, a five-year-old with autism, revealed he knew more than
evidenced while using traditional media when he used Picture Sentence Key and
Sentence Key, sentence structuring software for children with autism and other
language disorders. Although motivated and interested in using the computer, initially he
could not move beyond the repetitious typing of words when using a word processor with
synthesized voice output. It was difficult to assess what language rules he had
internalized and what decoding skills he had available. Using Picture Sentence Key,
he was asked to construct a sentence using Mayer-Johnson picture symbols. Motivated by
built-in reinforcers, he mastered the motor training component within minutes, and quickly
and confidently moved the mouse to select words to construct meaningful sentences. When he
moved on to Sentence Key, in which word choices are not accompanied by pictures
clues, he immediately clicked on the appropriate words to form meaningful sentences,
consistently choosing the correct verb and object forms. It became apparent that, in
addition to possessing strong visual memory and decoding skills, William was reading with
meaning.
Four-year-old Martin, a social child and enthusiastic learner, was also diagnosed as
having autistic-like behavior. His echolalia, whereby he repeated rather than responded to
the spoken word, made it difficult to assess his receptive and expressive language skills.
Martin used Pip, an early reading skills builder program designed in HyperCard,
to type in action words to make Pip, a moveable character, perform the designated action.
Initially he typed in new words introduced to him on index cards. After using the cards
two or three times, he was able to incorporate these words into his oral and written
vocabularies and then generalize their use to new situations. He was motivated by the
open-endedness and inherent encouragement of the program, and enjoyed being in control of
his learning.
Outcomes/Reflections:
The author explains that the computer can appear as an artificial environment compared to
three-dimensional materials that invite hands-on exploration. However, if developmentally
appropriate, open-ended software designed to stimulate and support communication is used,
the computer can be transformed into an early childhood environment that encourages
exploration, risk-taking, and discovery learning. It can facilitate the awareness,
confidence, and control necessary for children to initiate communication and reveal
abilities not previously apparent. She notes that using the computer to tap into strengths
and abilities rather than focusing on assumed deficits may be a radical but eye-opening
departure in the use of technology. With this realization, the professional must reexamine
traditional roles and be ready to view themselves as both observers who hold back the
impulse to intervene and control, and facilitators providing support and guidance. The
author encourages the use of the computer as one piece in the assessment puzzle, as an
tool which reveals aspects of children's strengths which help in understanding and
responding to their needs. The author concludes by noting that "the challenge facing
special educators is to integrate this information, often inconsistent with other measures
of standard assessment, into appropriate educational goals and curriculum (p. 55)."
CONTACT(S): Betsy A. Knafo, Computer Learning Specialist, 581 16th Street,
Brooklyn, NY 11215.
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This material was developed by the National Center to Improve Practice (NCIP), located at Education Development Center, Inc. in Newton, Massachusetts. NCIP was funded by the U.S. Department of Education, Office of Special Education Programs from October 1, 1992 - September 30, 1998, Grant #H180N20013. Permission is granted to copy and disseminate this information. If you do so, please cite NCIP. Contents do not necessarily reflect the views or policies of the Department of Education, nor does mention of trade names, commercial products, or organizations imply endorsement by NCIP, EDC, or the U.S. Government. This site was last updated in September 1998. |