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Checkers challenge
Here are the rules for a two-player game. To play, you need a
standard die (numbered 1-6) and a set of checkers.
If
checkers
are
not
available,
you
can
use
two
colors
of
other
counters
(disks,
blocks,
or
even
colored
paper).
Use
twelve
of
each
color.
- Play a game of Checkers Challenge with a partner.
- How did you find who was ahead, and by how much, after
each turn?
- If you roll a 6 but cant remove two of your checkers, you
must add two of your opponents. Why do these actions
have the same effect on whos ahead and by how many?
- Craig and Juanita decided it would be easy to see who was
ahead, and by how many, if they arranged their checkers
in rows. At one point in their game, their pile looked like
this:
Who was ahead, and by how many?
- Suppose the black checkers represent positive numbers and
the red checkers represent negative numbers. For example, four
red checkers represents -4.
- What positive and negative numbers are represented
in Craig and Juanitas pile?
- Juanita put two more black checkers in the pile. How
can you combine your answer to problem 4 with the
number that two black checkers represents to find by
how many Juanita was ahead?
- By how many was Juanita ahead?
- Craig rolled a 6 and took two of his red checkers out.
What number is represented by those red checkers?
- Write a calculation (such as 5 + (-3) or 3 - 1) that
combines your answers to parts (c) and (d) to find by
how many Juanita was ahead.
- Remember that removing two of one color had the same effect
as putting in two of the other color. What does that tell you
about how to find 4 - (-3)? What is 4 - (-3)?
- Heres a variation on Checkers Challenge.
- Play the game twice so that each player uses both
positive and negative numbers.
- Explain how Checkers Challenge and Numbers
Challenge are the same game (except for when each
ends).
Scoresheet
Checkers Challenge
Example:
First player: __________________ Second player: __________________
Scoresheet
Numbers Challenge
Example:
First player: __________________ Second player: __________________
First player: __________________ Second player: __________________
Hints
Hint to problem 3. Imagine you could remove two checkers, and
then focus on how many one player is ahead by. What happens to
that number if you take away two of that persons checkers? If you
put in two of the other persons checkers?
Hint to problem 5. For part (b), first consider what number is
represented by the black checkers. How many more black
checkers are there before Juanita puts two more in? How many
more are there after she puts them in? What mathematics
operation (such as addition, subtraction, multiplication, or
division) gives the same result as putting checkers into the
pile?
Think about part (e) in the same way. What mathematics
operation is represented by removing checkers? What number is
represented by the checkers begin removed?
Hint to problem 6. Try representing the subtraction problem
using checkers. Create a pile with which the appropriate color is
ahead by 4. What does it mean (in terms of the checkers) to
subtract -3?
Hint to problem 7. If you have trouble with your calculations, try
representing the score with checkers. Should you put checkers in or
take them out? Which color?
When youre explaining why the games are the same, focus on the
four items with bullets in the rules for each.
Answers
- Results will vary.
- See solutions.
- See solutions.
- Juanita was ahead by 3.
-
- See solutions.
- Add her old lead, 3, and the new 2.
- She was ahead by 5.
- -2
- Her new lead was 5 - (-2).
- 7; see solutions for explanation.
-
- Results will vary.
- See solutions.
Solutions
- Results will vary.
Teachers
Note:
You
may
want
to
go
through
the
rules
with
the
class
before
they
start
playing,
maybe
even
modeling
a
round
or
two.
The
scoresheets
may
help
some
students
organize
their
work.
- One method is to count the number of each color. The
player with the larger number in the pile is ahead. Subtract
the smaller number from the larger number to find by how
many.
Another method is to arrange the checkers in pairs, one
of each color. Count any checkers left over. Thats by how
many that player is ahead.
Yet another method is to keep a running total. When a
player puts in a number of checkers, the number that the
winning player is ahead by will go up or down by that
number. (Whether its up or down will depend on which
color is being put in.) If the total goes down to 0 before
all the checkers for the turn have been put in, the number
starts going back up again, but the other player is now
ahead. Removing checkers works the same way. Removing
checkers of the winning player makes the total go down.
- If you could remove two checkers and youre ahead, it
makes the number youre ahead by go down by two. If
your opponent puts two in, they have more checkers so
the amount your ahead goes down that way, too. If you
could remove two checkers and youre behind, you get even
further behind. If your opponent adds two, they have more
checkers so you get further behind that way, too. In each
case, the amount of change is 2, so theres always the same
effect.
- The first five of each color can be paired together. There
are three unpaired black checkers, so Juanita was ahead
by 3.
-
- There are five red checkers, which represent -5. There
are eight black checkers, which represent 8.
- Putting two more in adds 2 to Juanitas number. She
was ahead, so adding 2 increased her lead over Craig.
Add her old lead, 3, and the new 2.
- Since 3 + 2 = 5, Juanita was ahead by 5.
- Red checkers are negative, so two red checkers
represent -2.
- Craig took away 2, so he subtracted -2 from the
Juanitas lead. Her new lead was 5 - (-2).
- Removing means youre subtracting from the total number in
the pile, and putting in means youre adding. If removing one
color (such as red) has the same effect as putting in
the other (black), then subtracting a negative number
has the same effect as adding a positive number. So
4 - (-3) = 4 + 3 = 7.
-
- Results will vary.
- In Checkers Challenge, if you roll 1 to 4, you put your
own checkers into the pile. That means youre adding
your type of number to the score. If you roll a 5 or
6, you remove your own checkers, if you can. That
means youre substracting from the score. If you cant
remove your own checkers, you have to put in some
of your opponents checkers--the effect on the score
is the same, and when youre subtracting a negative
number, at least, its easier to think of it as adding the
corresponding positive number. Then, in both games,
you have to figure out whos ahead and by how many.
In Numbers Challenge, the score tells you by how many
the winning person is ahead, if you ignore the sign.
The sign tells you who is ahead. For example, if the
number is negative, the person with negative numbers
(red checkers) is ahead.
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